AI Insights · Timothy · October 2021
Top 5 Co-op Games on iOS in Belgium Q3 2021
Discover the performance trends of the top 5 co-op games on iOS in Belgium during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 co-op games on the iOS platform in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Roblox from Roblox Corporation saw an overall stable performance in Q3 2021. Weekly revenue oscillated, reaching a peak of approximately $48K in the week of August 23. Weekly downloads showed a mid-quarter spike, peaking at around 5.6K in early August, while weekly active users experienced a gradual decline from 130K to about 116K by the end of September.
Pokémon GO by Niantic, Inc. experienced fluctuations in its weekly revenue, with a notable peak of about $66K in mid-July. Weekly downloads peaked at around 4.8K during the same period. The game maintained a strong user base, with weekly active users peaking at approximately 123K in early August before slightly dropping to around 108K by the end of September.
Brawl Stars from Supercell showed a diverse revenue trend, with weekly revenue peaking at approximately $64K in late June. Weekly downloads saw a high of around 4K in late June, while weekly active users exhibited a slight decline from 93K to about 77K by the end of the quarter.
Among Us! by InnerSloth LLC had a modest revenue stream, with weekly revenue peaking at around $168 in mid-September. Weekly downloads peaked at approximately 3.2K in mid-August. The game’s weekly active users saw fluctuations, starting from about 20K in late June and ending at around 15K by the end of September.
Clash Royale, another hit from Supercell, experienced varied weekly revenue, peaking at about $29K in early September. Weekly downloads remained relatively stable, with a peak of around 2.7K in mid-September. The game maintained a high number of weekly active users, peaking at approximately 143K in late June, with minor fluctuations throughout the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Belgium. For more detailed insights and data, visit Sensor Tower.